package org.recast.DetourCrowd.Include;

import org.recast.Detour.Include.dtPoly;

public class dtCrowdAgentAnimation
{
	public char active;
	public float initPos[] = new float[3], startPos[] = new float[3], endPos[] = new float[3];
	public dtPoly polyRef;
	public float t, tmax;
}
